AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games Performance in Uruguay: Q3 2021
An overview of the performance of the top 5 3D cartoon games on a unified platform in Uruguay during the third quarter of 2021, based on data from Sensor Tower.
In the third quarter of 2021, the performance of the top 5 3D cartoon games on a unified platform in Uruguay showcased varied trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these trends.
My Talking Angela 2 by Outfit7 Limited saw its weekly revenue peak at around $264 in late July, with a general downward trend through the quarter, ending at approximately $32 by the end of September. Downloads started strong at 10.7K in mid-July but steadily declined to around 3K by the end of September. Active users peaked at 21.9K in early August before gradually decreasing to 16.2K by the end of the quarter.
Subway Surfers from Sybo Games ApS maintained a relatively steady weekly revenue, peaking at $89 in late July and fluctuating around $20-$60 for the rest of the quarter. Weekly downloads remained consistent, starting at 4.2K in late June and ending at about 3.1K in late September. Active users showed minor fluctuations, starting at 42.8K in late June and ending at roughly 39.1K by the end of September.
Clash Royale by Supercell experienced notable revenue peaks, reaching approximately $6.6K in early August and $6.3K in early September, with a general decline to $2.7K by the end of the quarter. Downloads remained relatively stable, starting at 3.3K in late June and ending at about 3K by the end of September. Active users showed a steady upward trend, starting at 92.4K in late June and peaking at approximately 99.6K by the end of September.
Sculpt People by Crazy Labs had no recorded revenue for the quarter. Downloads fluctuated, peaking at 4.1K in early July and dropping to around 1.6K by mid-September, before slightly rebounding to 2.4K by the end of the month. Active users started at 8.3K in mid-July and ended at approximately 6K by the end of September, with noticeable dips and slight recoveries throughout.
PK XD: Fun, friends & games from Afterverse Games saw a peak in weekly revenue at about $340 in late August, with fluctuations around $150-$300 for the rest of the quarter. Downloads started at 2.8K in late June, peaked at 3.4K in early July, and ended at around 2.5K by the end of September. Active users remained stable, beginning at 37.5K in late June and ending at approximately 37.6K by the end of September.
For more detailed insights and data, visit Sensor Tower.